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Hope you can find useful this system to organize your game ideas.
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graph TD
%% STEP 1: ENVIRONMENTS
envs[๐ณ 1. Locations]
env_connections[๐ Area Connections IDs]
envs --> env_connections
%% STEP 2: CHARACTERS
chars[๐ง 2. Character's role]
char_stats[๐ Character Statistics]
char_rel[๐ Character Interactions]
envs -->|Origin_area_ID| chars
chars --> char_stats
chars --> char_rel
%% STEP 3: MISSIONS
missions[๐ 3. Missions type]
mission_goals[๐ฏ Mission Goals]
mission_items[๐ Mission Items]
chars -->|triggers| missions
envs -->|environment_id| missions
missions --> mission_goals
missions --> mission_items
%% STEP 4: ITEMS
items[๐ 4. Items type, location]
item_stats[๐งช Item Statistic Effects]
materials[โ๏ธ Resources]
weapons[๐ช Weapons]
armor[๐ก๏ธ Armor]
envs -->|source_location| items
mission_items -->|requires| items
weapons -->|made of| materials
armor -->|made of| materials
items --> item_stats
items --> materials
items --> weapons
items --> armor
item_stats --> char_stats